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Written by Paul D. Race for Family Garden Trains(tm) |
Introduction to Train and Car CardsThis article is a "follow-up" to the article Planning Your Garden Railroad for Operations, which outlines some ways you can have fun imitating real-world railroad practices in your backyard empire. As a result, the information in this article makes more sense if you read the other article first. Once you've done that, this article just takes you a short step further into the world of model train operations, by providing a brief overview some ways that hobbyists and clubs use "paperwork" to plan operating sessions the way the real railroads do. Here are some more caveats before we get started:
Topics included in the following discussion are: |
Some folks use a simplified version of the paperwork real railroads used to use to keep track of what goods and cars go where. |
Using Paperwork to Plan OperationsAfter the trains are running and the weeds are under control, what's next? Some hobbyists become dissatisfied with their railroad just looking like a real railroad - they want it to run like a railroad, too. Many begin planning out their operating sessions in advance. Some folks use a simplified version of the paperwork real railroads use to keep track of what goods and cars go where. Several kinds of paperwork are commonly "modeled."Note: To help the examples below make a little more sense, we'll use a simplified train layout that is also used in the article Planning Your Garden Railroad for Operations. Of course, the principles applied here work as well, if not better, with more industries and a more complicated track plan. In this example, the stations are Able, Betty, and Charley; Flagstops are Douglas and Edna; and industries are Frances, Gary, Hannah, and Ida. For the sake of the examples below, let's assume that:
Now let's see how a little "paperwork" can help you use these industries to give your trains a reason to run. |
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Creating waybills gives you a chance to think through what kinds of loads your railroad will be shipping. . . |
WaybillsWaybills record what goods have been accepted for shipment and where they are supposed to go. Creating waybills gives you a chance to think through what kinds of loads your railroad will be shipping, where they will originate, what kind of car(s) they will need, and where they will be delivered.Some hobbyists ignore waybills and jump right to the "car cards" below, but others start with a stack of waybills. They choose what cars to use depending on what freight needs to be shipped, and which "empty" cars are most convenient to add to the train. For the example railroad above, you would create the following waybills.
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Date of Order: August 4, 2006 Shipper's Name: Frances Lumber Mill Point of Origin: Frances Consignee's Name: NB&DCRR Destination: Ida Furniture Factory Consigment Load Description: Furniture-grade lumber Car Type Required: Staked Flatcar [On a real railroad, the following part is added when the car is loaded. On your railroad, you could paperclip the car card to the waybill] Car #: 11002 Date Loaded August 6, 2006 Date of Order: August 5, 2006 Shipper's Name: Ida Furniture Factory Point of Origin: Ida Consignee's Name: NB&DCRR Destination: Hannah Warehouse Consigment Load Description: Crated furniture Car Type Required: Boxcar [On a real railroad, the following part is added when the car is loaded. On your railroad, you could paperclip the car card to the waybill] Car #: 560007 Date Loaded August 6, 2006 |
Many clubs use variations of car cards to plan and keep track of their operations.
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Car CardsCar cards provide information about each car. Many clubs use variations of car cards to plan and keep track of their operations. Often, operators carry a "deck" of cards so they can keep track of what cars they're supposed to be moving where. Here are examples of two kinds of operations that use car cards.
Two sample "car" cards based on the examples above are shown at the right. |
Car Road Name and Number: DC&NBRR #11002 Car Type: Staked Flatcar Shipper's Name: Point of Origin: Consignee: NB&DCRR Destination: Consigment Load Description: When Empty Return to: Car Road Name and Number: DC&NBRR #11002 Car Type: Staked Flatcar Shipper's Name: Frances Lumber Mill Point of Origin: Frances Depot Consignee: NB&DCRR Destination: Ida Furniture Company Depot Consigment Load Description: Furniture-grade lumber When Empty Return to: Frances Lumber Mill |
Train Cards . . . tell the "rules" for operating each train during a particular operating session. |
Train CardsTrain cards record each train's ordinary route and schedules. In a sense these tell the "rules" for operating each train during a particular operating session. (Think of it as a "role-playing" game if that helps.) Train cards are very handy for beginning operators or for keeping operations "straight" when several people are operating at one time. There's also no reason you can't have multiple sets of instructions for each train, so that the operation of that train varies from one session to the next.When you use train cards in conjuction with the car cards, the train cards provide general instructions, such as where and when to depart, the types of freight typically hauled, where to arrive, and so on. Then some system is devised for getting appropriate car cards into the hands of the operator of each train. As an example, the "deck" of cards from the last operating session might remain attached to the train card, Or you could draw cards and start "from scratch" every time. Some hobbyists, especially operators who are setting up an operating session for first-time operators, create train cars that are much more detailed and essentially substitute for the car cards. That way, folks new to operations can work at the same time without a lot of direction and still have a "productive" session. If you like this idea, there's no reason you can't have several "versions" for each train you plan to run, so when people show up, they pick a train at random, then pick a card at random from that train's "options." That way the trains interoperate differently, and one session can be quite different from the next. One unusual use of such detailed train cards takes place on Jack Burgess' Yosemite Valley Railroad. Jack has recorded step-by-step operations for several different trains, based on records from real operations on the railroad he is modeling. When multiple operators and trains are active, Jack's instructions reenact a single day's real business on the real railroad. If everyone does their job right, you can tell, because there is a three-train "meet" at a particular place and time. Creating train cards helps you think about the kinds of trains you would like to run and the kinds of operations you would like to see them run. Creating train cards, waybills and car cards should all help you think about the kinds of stations, sidings, switch yards, and industries you want to have. |
Train Name [and/or number]: City of New Boston #7 Eastbound Point of Departure: Able Switch Yard Point of Arrival: Edna Flagstop and Wye Standing Orders: Bypass stations and flagstops unless flagged. Departure: Able Switch Yard: 0815 Arrival: Turn and become Donnels Creek #8 Westbound Train Name [and/or number]: City of New Boston #7 Eastbound Consist: 2 "empty" lumber cars, 2 boxcars "full" of furniture, 3 empty box cars Point of Departure: Able Switch Yard Point of Arrival: Edna Flagstop and Wye Standing Orders: Bypass stations and flagstops unless flagged. Departure: Able Switch Yard: 0815 Frances: Drop off empty lumber cars; pick up full lumber cars. Gary: Bypass unless flagged. If flagged, pick up empty covered hoppers and drop off box car. Hannah: Drop off 2 empty box cars; pick up any full box cars. Ida: Drop off 2 full box cars; pick up empty lumber cars. Edna Flagstop and Wye: Turn and become Donnels Creek #8 Westbound [new directions for #8 Westbound would be on another card.] |
Bulletins announce exceptions that affect train operation. . . . think about what kinds of fun "monkey wrenches" you can throw into your own operations. |
Bulletinsannounce exceptions that affect train operation. In the real world, these may announce that a bridge or siding is "out" or has been placed back into service. In hobby operations, these can be the "Community Chest" cards that change the rules mid-session and make things more interesting. On our sample railroad, announcing that a bridge is out near Flagstop Edna would turn the railroad from a loop railroad into a point-to-point railroad in less time than it takes to read the card. A "bad" passing track might mean that a train has to hold up at another station or on an industrial siding while another train passes, and so on.When creating bulletins, think about what kinds of fun "monkey wrenches" you can throw into your own operations. A stranded railroad VIP who demands that the next available passenger train stop at some industry to pick him up. An accident that ties up a particular grade crossing for ten minutes while the engineers in the locale "cool their heels." A requirement that all trains be off the mainline for the next half hour so a "Presidential Special" can come through. You might put in some "passes" as well. Such-and-such an industry is closed today so there is no need to stop, and so on. How and when bulletin cards are pulled is up to you, of course. Perhaps some are passed out at the beginning, and a new one is drawn every twenty minutes or whenever a train crosses a particular bridge, or so on. Use your imagination - it's your railroad. |
New Boston and Donnels Creek BULLETIN Effective Immediately: The weight limit of the West River bridge north of Flagstop Edna has been reduced. Only light passenger trains and local freights with less than seven cars are now permitted to use this route. All other trains traveling northbound toward Able Switchyard must use the Wye to reverse direction and travel west. |
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ConclusionIf you read the Planning Your Garden Railroad for Watchability article first, like you were supposed to, you should have some pretty good ideas about the overall path of trains on your railroad. And now you know why I kept stressing that you would probably have to go back and add sidings. The next article in this series, Planning Your Garden Railroad for Reliability tells you how sidings and other features need to be planned carefully to provide the most reliable operation. After all, you wouldn't want to design the perfect operational, most watchable railroad only to discover that your trains won't run on it.In the meantime, you should have some ideas about how to make operations on your railroad more realistic, and more fun for visitors who you get involved with train operation. Where to Go for More InformationSeveral companies over the years have offered software to help you inventory your cars and make car cards and related paperwork. Today, many hobbyists just use Word or spreadsheet software to do the same thing. Your first step will be deciding whether you even want a paper-based system or if you'd be happy with the simpler (non-documented) operations described in the Planning Your Garden Railroad for Reliability article. Then if you think a paper-based system will help you, consider whether you should let waybills, car cards, or train cards or some combination of the three guide your operations on a daily basis. The choice you make may depend on who you expect to be running trains with you on any given day.A few examples of links I have found useful follow. And as always, please contact us with questions, corrections, or other feedback. Best of luck, all, Paul D. Race |
Reader Feedback on Train and Car CardsAs part of my research for this project, I am soliciting feedback from several friends about their experience. I will put their comments here as they come in. |
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