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Written by Paul D. Race for Family Garden Trains(tm)
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. . . you will get more enjoyment out of your trains if you know something about real railroads.![]() |
Planning Your Garden Railroad for OperationsEven if you're just learning about trains, you will get more enjoyment out of them if you know something about real railroads and the way they work. This article briefly describes the ways that different kinds of trains go about their business. Then it suggests some ways to try real-world-inspired operations practices on your own railroad. Most important, if you're in the planning stage, this article should help you design features into your railroad now that make operating it more fun in the future. This article logically follows the article on Planning Your Garden Railroad for Watchability. It uses a simplified "track plan" to illustrate many aspects of model railroad operation that are just as fun outside as they are inside. But the ideas presented here will be even more fun on a more complex track plan. Topics included in the following discussion are: |
. . . model streetcars are handy for people with limited space because they can fit into tight spaces without looking silly. Local freights may provide more opportunities for interesting stops along the right-of-way (ROW) than any other kind of train. |
Kinds of Trains/Kinds of OperationDifferent kinds of trains do different kinds of work. Many hobbyists have found that it's fun to make trains behave like the real thing. But how do real trains work, really? The following descriptions are generalities, based on a wide range of North American railroad practices. Some railroads may have only one or two kinds of trains; others may have kinds not mentioned here. But this list should tell you enough to give you some good ideas for your own railroad.
For more than a century, "traction" meant electrically-powered vehicles that run on rails, usually hauling passengers, but sometimes hauling freight. A century ago, streetcars made it so easy to get around most cities that most townspeople could live a perfectly normal life without a carriage or motorcar. Similar vehicles, called interurbans connected towns. In some cities, electrically-powered locomotives hauled freight as well as passengers. Today, model streetcars are handy for people with limited space. Better yet it is possible, and even prototypical to use traction to perform any of the freight or passenger operations described below.
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. . . one of the easiest kinds of operation is a local passenger train which could be stopped at each station and at each flagstop where the flag is "up." | Easing Into OperationsOkay, so you have an idea of how different kinds of trains operate and you'd like to "get your feet wet" without getting overwhelmed. Here are a few ideas for getting started with operation that no one should find overwhelming. To illustrate some of the points, we will use a version of a railroad illustration that is used in the Planning Your Garden Railroad for Watchability article, a companion piece to this article. For this article, we've added a switch yard and skootched some sidings around to make it easier to illustrate our points.
Local Passenger OperationsAs mentioned above, one of the easiest kinds of operation is a local passenger train which could be stopped at each station and at each flagstop where the flag is "up." You could vary this, of course, by rigging mechanical signals at the "flagstops" to operate on timers, or by deciding that flagstops only rate a stop every third time. That way you wouldn't be stopping at the same flagstops every time. This operation can be done from a powerpack by children who are too young to worry about turnouts and couplers.Simple Pickup and Dropoff Operation![]() Illinois garden railroader Ric Golding does a version of this in which he exchanges "like for like." He drops off a tank car and picks up a tank car, drops off a hopper and picks up a hopper, etc. Ric has just installed a passing track in his train shed so he can alternate between two trains that have different cars and serve different industries. |
To move to a slightly higher level of realism, try operating a train that serves a particular set of industries. ![]() | Single Industry Operation![]() On our sample railroad, let's assume that Frances is a lumber mill, Gary is a pickle factory, Hannah is a warehouse, and Ida is a furniture factory. For this sample pass, start by placing a "full" lumber car or two at Frances and an "empty" box car or two at Hannah. At Ida you place an "empty" lumber car and a "full" box car. Then you start your train clockwise from the switchyard with 1-2 "empty" lumber cars, 1-2 "empty" box cars, and 1-2 "full" box cars.
At Hannah, assume that any boxcars on the siding are empty and pick them up. You also drop off the "full" boxcar(s) you are carrying. You . (Note: you now have four empty box cars, but you're only scheduled to leave two at Ida today.) At Ida, you:
Finally, you pause at the switchyard before the next round. Pretend that a day has gone by during which the people in the industries have been busy emptying any full cars and filling any empty cars. If you're using stickers or tacks to indicate this, you can make a physical "round" of your railroad to reset the markers (or get a grandchild to do it). Consider your pause at the switch yard as a sort of "reset," like passing "Go" in Monopoly(tm). The "full" and "empty" cars on your train, however, remain in the same state they were in, since nobody's been messing with the freight "overnight." You may wonder why you had to set out with "empty" boxcars, when you could You might also be thinking that it would make some kind of sense to backtrack and leave the "full" boxcars at Hannah before you complete your trip, instead of leaving the furniture sit in the yard overnight. But in the real railroad, those industries might be thirty miles apart, and backtracking wouldn't even be part of the picture. In fact, on most local freights, you leave with one set of cars and come back with another, period, and every car you pick up will spend time in the switchyard before it goes out again. (The full lumber cars you picked up at Frances and dropped off at Ida are an unusual exception. You knew the cars were full, so there was nothing keeping you from dropping them off on the way.) That said, some railroads' "peddler" freights have shuffled back and forth and let local business needs drive their "schedule" on an hour-by-hour basis. (Think "Petticoat Junction.") In other words, operate on the assumption that most of the cars you pick up will have to pass "Go" before they are redeployed. It doesn't matter which industries you hit in which sequence - the operation at each industry is determined by:
Where you've been in the meantime, and where you plan to go next have little or nothing to do with it. Programmers call this "state-based" processing. As you repeat your operation on the next pass, the "full" boxcars will get to the warehouse, the "empty" lumber cars will get back to the lumber mill, the "empty" boxcars will get back to the factory, and so on. If you have multiple operators and multiple trains, you can different trains serving different sets of industries. Alternatively, once you get the hang of this mode of operations, you can serve multiple industries with one train. What if you have an industry that doesn't have any related industries? Designate one of the sidings as an "interchange," a place where cars are transferred to another line to finish their journey. Say, you have a steel mill but no "heavy manufacturing" plants. You take the cars carrying output from the steel mill to the "interchange" and leave them on the siding. The next time you come past the "interchange" you pretend they have gone away to wherever they were needed and come back empty. As you can see, the possibilities of this kind of operation are just about endless. |
You'll have the most fun with a special . . . if you decide what it's for . . . before you start it around your empire. |
"Special" TrainsSpecials operate by their own rules. You'll have the most fun with a special, though, if you decide what it's for and how it should fulfill that purpose before you start it around your empire.![]() One clever idea for a special comes from Ric Golding's Kaskaskia Valley Railway. The KVRwy serves a former logging camp that is now a summer resort called KV Cabins. The KVRwy runs a springtime special that does nothing but drop off bunk cars for the campers. In the fall, Ric runs a special that picks them up again and returns them to storage tracks. I can't help but think of this "ceremony" as a sign of spring, like the buzzards returning to Hinkley, Ohio - a sure sign that the Garden Railroading season is underway (or at least around the corner - sometimes Ric gets an early start). |
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In addition to the examples above, many hobbyists use simplified versions of real-world paperwork to plan their operations the way real railroads do. For a brief description of how that works, refer to Introduction to Train and Car Cards. The point of all of this is to get you thinking about how you can design your railroad to take advantage of such systems if you ever decide to use one (or several). Timetable OperationsTo make the railroad operations even more prototypical, some folks put a timetable together, for certain trains to run, or certain pickups and dropoffs to happen at certain times of day. This often adds interest when you have several people running trains on the same road, because you have to do things like moving locals into sidings while the fast freights pass, etc. BTW, remote control operation is really helpful once you have more than two people running trains on the same railroad at the same time.Of course, your trains don't really spend an hour or more getting from one stop to the next like they do on the real railroads. So folks who do timetable operation use what they call "fast clocks" to fit a "day's" worth of operation into an hour or two. Longtime garden railroader Orlyn Glover says:
I run 15 trains point to point in a "24hr schedule" - actual time two hrs.
ConclusionIf you read the Planning Your Garden Railroad for Watchability article first, like you were supposed to, you should have some pretty good ideas about the overall path of trains on your railroad. And now you know why I kept stressing that you would probably have to go back and add sidings. The next article in this series, Planning Your Garden Railroad for Reliability tells you how sidings and other features need to be planned carefully to provide the most reliable operation. After all, you wouldn't want to design the perfect operational, most watchable railroad only to discover that your trains won't run on it.In the meantime, the content and examples in this article should help you plan a railroad that you can operate like a real one (once you get it "settled in," at least). Here's some things you might consider as you're planning your railroad.
Where to Go for More InformationThis introduction to railroad operations has barely scratched the surface - I hope you're "inspired" enough to:
Garden railroaders who want to learn more about prototypical operations can take lessons from the "indoor railroaders" who have more time to spend on operations because they can do it in the winter and they don't have to weed. A few links I have found useful follow.
And as always, please contact us with questions, corrections, or other feedback. Best of luck, all, Paul D. Race |
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Reader Feedback on Planning for OperationsAs part of my research for this project, I am soliciting feedback from several friends about their experience. I will put their comments here as they come in.Wil DavisMiami Valley Garden Railroader Wil Davis gave me input under a number of topics that I have already embedded in the article. Discussing peddler freights, Wil adds that:There is an excellent article in TRAINS magazine?s August issue [2006] on the Ohio Central and how they work to satisfy customer?s needs. In one case they deliver steel to a factory and actually shuttle the cars in and out of the warehouse while the customer unloads them. Richard FriedmanRichard, of the greater Sacramento, CA area, found a typo and added:Good article, and particulary timely as I'm making additions to my RR to make it possible to pick up and drop off cars. (Look ma! I'm operating!). I guess I did leave space for switches and industries without thinking directly about it. No one suggested I do that . . . . But I do see that I have space for extensions of my yard and construction of a new one. It might be a good suggestion to have a "interchange" in the garage or basement if you can. |
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Note: Family Garden Trains?, Garden Train Store?, Big Christmas Trains?, BIG Indoor Trains?, and BIG Train Store? are trademarks of Breakthrough Communications (www.btcomm.com). All information, data, text, and illustrations on this web site are Copyright (c) 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 by Paul D. Race. Reuse or republication without prior written permission is specifically
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